Bringing reefs to life on a mobile device.

The Smithsonian, The Hydrous, and Adobe collaborate on the award-winning AR Reef project.

AR Reef

https://thehydro.us/divefromhome

Adobe

https://www.adobe.com/

The Smithsonian

https://www.si.edu/

The Hydrous

https://thehydro.us/

AR Reef project won multiple awards and was experienced by 10K+ people

Products:

Adobe Creative Cloud for enterprise

Adobe Substance 3D Collection

Adobe Aero

checkbox icon

Objectives

Raise awareness and offer solutions for climate change, coral bleaching, and other issues impacting our oceans

Build compassion by exposing more people to inaccessible areas in underwater environments

Create educational content using innovative technologies and story-driven experiences

graph icon

Results

Won multiple awards, including a Webby and multiple Anthem Awards and was experienced by more than 10K people

Optimized 3D objects to achieve strong AR performance on mobile devices

Used sophisticated triggers to create an immersive, interactive experience

The ocean has always fascinated Dr. Erika Woolsey. Growing up in the San Francisco Bay Area, she spent many days in the water — swimming, diving, and viewing tide pools. As an adult, this passion for the ocean combined with her love of biology, inspired her to pursue a PhD in marine biology with a focus on coral reef ecology.

Today, Dr. Woolsey is spending more time on land as Chief Scientist and CEO of The Hydrous, a nonprofit on a mission to create open access oceans. “Our oceans feed billions of people, and coral reefs in particular support food sources and livelihoods around the world,” says Dr. Woolsey. “Healthy oceans are important for everyone, but marine environments and the issues they face can seem very abstract and removed for most people. I wanted to find ways to bridge that disconnect, through technology, education, and immersive experiences that bring the wonder of the oceans to people who can’t see it firsthand.”

The Hydrous teamed up with The Smithsonian Institution and Adobe to create an innovative and immersive augmented reality (AR) experience that brings coral reefs to life using Adobe 3D tools.

https://www.youtube.com/watch?v=RDSSOW_uX1Y&ab_channel=AdobeCreativeCloud

The project, AR Reef, won the 2022 Webby Award for Best Virtual Partner Experience while being nominated for the 2022 Virtual & Remote Best Installation or Experience. It also won two bronze awards in the Sustainability, Environment, & Climate category of the 2022 Anthem Awards. The Partnership or Collaboration Awareness award recognized how the project drove awareness of the oceans, while the Innovation Product, Innovation, or Service award recognized how the project introduced a new technique for helping the non-profit community connect with the public.

“It's been such a privilege to be part of this wonderful example of art, science, and technology coming together,” says Dr. Woolsey. “I'm so pleased that with Adobe 3D tools, we can truly bring an experience of the ocean to people wherever they are.”

Creating an award-winning experience

The Smithsonian has more than 157 million specimens and objects in its collection. But due to physical space restrictions or concerns about preservation, fewer than 1% of those items are available for public display. To research, education, and exhibits for wider audiences, the Smithsonian is undertaking a historic project to digitize its collection using 3D scanning technology.

Vincent Rossi, 3D Program Supervisor at the Smithsonian Digitization Program Office, works with the 22 museums and 9 research centers across the Smithsonian organization to unlock some of their most unique and priceless artifacts and specimens. All 2,500 scans completed so far are available to the public through the Smithsonian 3D Viewer. People are free to interact with them online, download them, 3D print them, or use them as part of projects and stories to share Smithsonian artifacts and specimens with wider audiences.

Onsite photogrammetry data QC and processing.
Image credits: The Smithsonian Digitization Program Office

“The ultimate goal is to make the Smithsonian collection more accessible to researchers and educators,” says Rossi. “It’s why we pushed the Open Access initiative. Our Open Access items carry a CC0 designation, which means that it can be used by anyone, for any purpose. We just want to see content used across as many platforms as possible to help it get seen by as many people as possible.”

During the COVID-19 pandemic, with museums and schools closed, Adobe and the Hydrous partnered with the Smithsonian to combine science, technology, and art to create an immersive and educational experience that would bring the ocean into peoples’ homes.

“I’ve worked with augmented reality for art, prototyping, and more,” says Vladimir Petkovic, Creative Director, Substance 3D team at Adobe. “But the AR Reef project gave me the unique opportunity to help guide our planet to a better future.”

The Smithsonian 3D team scanned more than 90 type specimens of coral — specimens that convey the defining features of each species of coral. By bringing these coral to life again in 3D, the Smithsonian can share these one-of-a-kind specimens that are typically never accessible to the public.

Screenshot of photogrammetry data processing.
Image credits: The Smithsonian Digitization Program Office

“Starting with the coral, we saw an opportunity to tell a unique story about climate change and share the beauty of the oceans with people who might never see it in person,” says Petkovic.

Adobe worked closely with marine biologists at The Hydrous including Dr. Woolsey and Celine de Jong, to create an engaging, science-based story. The experience first introduces the concept of coral bleaching, a phenomenon where corals will turn white in warm water. Then, the story shifts to something more hopeful, explaining the coral lifecycle, showing how coral can recover, and sharing the beauty of coral reefs. Finally, the experience suggests actions that we can all take to help coral recover.

Adobe brought its 3D and storytelling expertise to the project. Artists created an interactive diorama that combines the 3D scanned corals with rocks, plants, and marine life. With Adobe Substance 3D Sampler, artists could transform real-world pictures into realistic 3D materials. Artists then used Substance Painter to apply photorealistic and scientifically accurate textures. This way, they were able to bring the life back into the original coral samples, some collected more than 170 years ago.

“Adobe Substance 3D Painter makes it possible to use textures to emulate high fidelity surface details for fish or coral on an optimized, mobile-ready 3D mesh,” says Petkovic.

Render depicting (from left to right) a final coral 3D model w/ color, a coral 3D model showing only vertices, a 3D model showing on surface normals.
Image credits: The Smithsonian Digitization Program Office

Delivering the experience with AR, Petkovic added interactive elements such as sound, narration, buttons, or pop-up infographics that provide many ways to engage viewers. Some effects start up based on proximity, such as sounds that play when a viewer focuses on an object. Viewers can click on buttons to display more information, including details about specific coral examples from the Smithsonian collection, or poke at the diorama to find hidden inhabitants of the reef.

Aero also allowed Petkovic to layer multiple triggers to achieve certain effects. For example, the main AR Reef experience starts when the viewer clicks a button on their device where they then see digital assets overlaid on real physical surroundings. The viewer can move around to interact and view multiple perspectives of the 3D coral reef. Sounds start playing, and as the animated infographic appears, narration from ocean activist and science communicator Danni Washington guides viewers through the experience. These interactions allow viewers to become more active participants who become immersed in the experience.

The collection corals at the National Museum of Natural History.
Image credits: The Smithsonian Digitization Program Office

“AR Reef has the power to guide people through an immersive and interactive ocean experience, and the project has been a source of inspiration for my students and colleagues.”

Dr. Erika Woolsey

Chief Scientist and CEO, The Hydrous

Inspiring the future of scientific engagement

AR Reef, which has been launched by more than ten thousand people so far, serves as an example of the ways that 3D can be used as a tool for teaching and engagement. AR can improve accessibility to places and experiences that many people cannot see firsthand.

“The entire Smithsonian digitization program is built around the idea of access. We’re only beginning to figure out how we can leverage AR to support our goals,” says Rossi. “It’s visual and compelling while providing a level of interaction that is unlike anything else out there.”

“AR Reef has the power to guide people through an immersive and interactive ocean experience, and the project has been a source of inspiration for my students and colleagues. Augmented Reality is a promising tool for ocean science education and I hope it becomes a focus of research in the future,” says Dr. Woolsey.

Content as a Service - Monday, October 9, 2023 at 12:39 (no-lazy)

See all customer stories

https://main--bacom--adobecom.hlx.page/fragments/customer-success-stories/contact-footer-cc