5G AND MEDIA
Unimaginable possibilities for music, media and gaming.
Just as Netflix disrupted traditional broadcasters, 5G will disrupt how and where we consume content. Since 5G-enabled speeds are faster than most home broadband services, watching content on a mobile phone or tablet will become the norm. Rather than being restricted to the type of content they can provide, media companies will be able to supply 4K ultra-high definition and instant-response gaming to customers. According to one report, this could lead to the average monthly traffic per 5G user growing from 11.7GB to 84.4GB per month by 2028, at which point video will account for 90% of all 5G traffic.
The days of broadcast entertainment are long gone. Sports fans will be able to view every inch of a football pitch, gamers will be able to enjoy premium cross-platform games with increased sophistication on mobile, and music fans will be able to experience live festival performances via AR equipped stages. Although this gives us a flavour of what’s possible, the ultra-low latency combined with high bandwidth will inevitably disrupt the media and entertainment industries in ways we can’t yet comprehend.