Marketing for humans and agents: Why campaigns must become systems.

Marketing is entering a new phase — brands are no longer designing journeys for a single audience but for multiple participants moving through the same experience.

To explain what that means, I often use a simple analogy from Dungeons & Dragons. Like the game, every group has two types of players: those driven by story and those driven by rules.

Today, marketing has both. Humans are driven by emotion, context and narrative. Agents are driven by logic, structure and efficiency. The challenge isn’t choosing between them. It’s building experiences that work for both.

In my role as global lead for the Creative Technology Group at VML, I spend a lot of time thinking about the full journey — from first impression to purchase and beyond. What’s increasingly clear is that it’s no longer shaped by just one participant. We now have multiple players in the experience, but they are still part of the same party.

One party means more content.

When journeys include both humans and agents, a single static story is no longer enough. Each audience is looking for something different:

  • Humans want meaning and emotional connection.
  • Agents want clarity, structure and verifiable signals.

That doesn’t just increase the volume of content required. It raises the bar for how that content is organised. Without strong systems for structure and consistency, the experience breaks down.

This is why disciplines like UX, information architecture and journey design are now core to marketing execution, not optional layers.

"A single static story is not going to be enough for a journey that now includes different participants with different goals. Humans may want the emotional why. Agents may want the structured what.”

Don’t expect consistency in return.

One of the biggest shifts teams will underestimate is this: human and agent behaviour won’t look the same. Don’t expect consistency.

Humans and agents will not move through journeys the same way. One may prioritise emotional fit. The other may prioritise efficiency. Those inputs can look contradictory.

But contradictory does not mean unrelated.

That is the part I think organisations need to prepare for now. If a human and an agent are both acting on behalf of the same need, they are not separate customers. They are still the same party, which means your systems need to connect those signals — not treat them as noise.

That creates front-end experience challenges, but the real complexity sits in the back end.

How will your CRM handle that? How will your data model connect interactions that may appear disconnected but still belong to the same person? These are not minor operational questions. They shape whether the experience feels coherent or fragmented as this behaviour becomes more common.

Stories have to become campaigns.

Marketers already understand storytelling. But in this environment, stories need to evolve into something bigger.

Not one-off campaigns, but Campaigns with a capital C. Connected systems of content that:

  • Maintain a clear narrative.
  • Scale across touchpoints.
  • Stay coherent across fragmented interactions.

Both audiences need continuity. If the story disappears, humans will disengage. If the structure disappears, the agent loses the thread. The job is no longer just to create more assets. It is to design a connected system with enough consistency and flexibility to work for multiple players moving through the same game in different ways.

This is a people strategy, not just a tech strategy.

There’s a common assumption that AI reduces the need for people. In reality, it increases the need for the right capabilities.

As content volume grows and journeys become more complex, distinctly human skills become even more valuable:

  • Clear writing
  • Strong storytelling
  • Structured thinking
  • System design

The future isn’t built by replacing creatives, copywriters, strategists or UX designers. It is built by asking them to work even more closely with technologists and data engineers like me. That combination is what makes it possible to build experiences that work for both the lore player and the number cruncher, the human and the agent.

The real opportunity is to start now.

Consumers may not be using agents yet. But they will. And if we wait until that behaviour is fully mainstream, we will already be behind. Better to start building the map now, while there’s still time to shape the journey instead of reacting to it later.

See how other leaders at Adobe Summit are rethinking journeys, campaigns and customer experience for the AI era. Read the full Summit wrap-up here.

Jason Carmel is the global lead for the Creative Technology Group at VML. With more than 20 years of digital product and marketing experience, Jason has worked with clients such as Ford, Coca-Cola and Microsoft to craft compelling, emotional and innovative experiences based on behavioural data. Jason manages a team of data scientists, creative technologists and coders to support global marketing initiatives with cutting-edge technology, focusing more specifically on AI in the past five years.

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